CommandManagerFPS

Kind of class:class
Inherits from:CommandFPS
Version:1.0
Author:Francis Bourre
Classpath:com.bourre.commands.CommandManagerFPS
File last modified:Wednesday, 31 October 2007, 07:35:29
CommandManagerFPS allows to store Command objects and to execute each one
at each frame displayed by the player.

That's a singleton implementation of CommandFPS
To get detailed API, check CommandFPS documentation.

If your animation framerate is 31 fps, each added command
will have its execute method triggered 31 times per second.

In the example below, test method will be called on each frame.

Example:
import com.bourre.commands.*;

function test(s:String) : Void
{
    trace("hello world");
}

CommandManagerFPS.getInstance().push( new Delegate(this, test) );

Summary

Instance properties
Instance properties inherited from CommandFPS
Class methods
Event handlers
Event handlers inherited from CommandFPS

Class methods

getInstance

static function getInstance (

release

static function release (
) : Void

Instance methods

toString

function toString (
) : String
Returns the string representation of this instance.
Returns:
the string representation of this instance